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Rodin Hand Sculpture Rework (personal project)

Hi, here's an update on my hand sculpture based on the Rodin one I posted last year.

I've recently reworked it to improve it for my new showreel, you can see the before and after if you want in the last part of the post.

It was really great to do it because I did it it in my first year because I like a lot hands and the idea of this sculpture, but I did it with real clay so it was really great going back at it in 3D some years later. I appreciated a lot doing the folding of the skin in between the fingers, and the skin details, it was the first time I had done the skin details and I enjoyed it a lot.

The modeling was made in ZBrush, the retopology in Maya, the textures in Substance Painter and the render in Arnold.

Hope you enjoy it!

Have a nice day